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Old Mar 05, 2011, 07:32 PM // 19:32   #1
Ascalonian Squire
 
Join Date: Jun 2009
Location: O-Town Baby!
Guild: Retard Fleet [Fail]
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Default How to Solo City

How I Solo :
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Bonder :
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Why Prot Bond on the bonder?
Until the melee classes are dead your bonder will take damage, you can prevent him from dropping barrier then blowing himself up with prot bond on your bonder.

Why No EoE?
EoE only really helps with jadoths group other than that its pointless.

How To Solo:
Bond up, cons or drop mental block for DP and IAU for Dont Trip

Take Q and bounty run in pull each group will they are no balling together to the corner. pull back to the Runds (paragons, 3/4 agro range, strip stances) they will be separated out Dstap, throw dirt, whirl them. Ki's (Monks) will run up kill them as well.
Go to Ruks (rangers LONGEST AGRO, they break out when goin down hill)
Whirl them ball the rest and whirl.

Put Bonder on corner, run in grab as many groups as you can with out breaking bonds. Pull them back to the first guy on the wall, the 4 runds will be nice and close to eachother in a diamond. Run over blind and whirl. Wait for Kis. kill ki's and runds. take surviving melee classes to wall and whirl them down one by one. move bonder down and around to mallyx entrance area, as soon as you can.
The Last three on the wall will cause one or two groups to break off and return to near where your bonder was initially. Head back get the broken groups pull them back ontop of the others then pull downhill to break out the ruks. Whirl them then the main group. Sometimes if i RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up the pull and its loose run around them in circles so they all die at about the same time.

Now city will be open. flag bonder on cliff area to west of gate. run into city grab all agro on west except the top group, flag bonder on wall get top group move bonder back away from wall and run to entrace gate of city, whirl melee while you wait for the entance patrol to get over to you. Grab them pull twords main group to prevent the far west group from breaking. Whirl them. The Ruks from the main group will be broken out. Go to them. Look at the main group the runds will be the closest to you, whirl them then the Ruks. now the main group. now flag bonder near the snake. run east grab the group put bonder at the slope take agro on far east side headed north about half way up and wait for the group to patrol into you. Pull them south whirl the Vus so the kis break out of the Su's run to ki's and whirl them, takes about one and a half whirls for them to die as they chain heal eachother. Drop the Ki's and vu's then go to the Su's and kill them. run to snake take reward, group starts patrol, run over inside city to west side flag bonder in shadows about one bubble from wall, put sf back up put up spirit. NO SHROUD, NO MENTAL BLOCK (ESPECIALLY, NO MENTAL BLOCK)! HoS down the wall off Bonder. run into veil grab agro RUN IN STRAIGHT LINES WITH VERY ONLY SLIGHT TURNS or walk slowly until you get all agro then run into city put up shroud, stab and whirl the melees to death, kis will be moving to you kill them pull rest of everything into city until jadoth, runds and turep is out front, try and throw dirt them (dont expect it to work, jadoth has CTT) whirl and watch them blow up. pull out the tuks, whirl them then Shaunur the Divine with as little else as possible, then the main group. You dont have to kill the patrolling group, I use it as an extra tuk w/ qz when i dont use cons.

Get Chest 2 margos GG ~20mins
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